Triple Triad is a card game that originated from Final Fantasy VIII. In the game, players use cards to create a three-by-three grid of numbers in order to score points. The player with the most points at the end of the match wins.
Triple Triad is a card game in Final Fantasy XIV. The best cards to use are the ones that have been obtained through playing the game. These cards can be obtained from best triple triad cards ffxiv and other sources.
Final Fantasy VIII tried a number of different things. It was unmistakably different from prior entries.
While many of these innovative concepts didn’t work out (and are now mostly forgotten), one remained and has become a Final Fantasy legend: Triple Triad.
In Final Fantasy VIII, Triple Triad is the sole minigame.
It’s a card game that pits numbered cards against other cards on a 33-square grid.
It’s easy to pick up and play, and it’s a lot of fun, particularly when you consider the addicting “must grab ’em all” aspect.
Players in Triple Triad are rewarded not just with an ever-expanding deck, but also with the ability to transform cards into rare and powerful goods, so collecting them is worthwhile.
Of course, you’ll need excellent cards to do all of this.
There are over 100 different cards in the game, so figuring out which ones are the best may be difficult. It’s possible, but it’s not going to happen.
Let’s look at the finest Triple Triad cards and how to get your hands on them so you may become a master as well.
Doomtrain is one of the few cards with two aces on the same side.
By affixing the card to the correct corner, you may create an almost unbreakable barrier.
This is a great card to utilize as an opening play or to defend against lesser cards that you don’t want to be taken.
Doomtrain’s main flaw, and the reason it isn’t higher on the list, is that its numbers, apart from the aces, are rather poor.
If you’re too aggressive with Doomtrain, you’ll quickly lose it.
Doomtrain is at its finest when employed defensively, and it’s a disappointment when utilized otherwise.
How to get it: You’ll need the airship to get it from the bar owner in Timber during the Queen of Cards sidequest.
Quezacotl, like Doomtrain, is a card that is at its finest when played defensively.
When placed in a corner or against already-taken cards, the two nines form a strong defensive.
Old Quetzy has an advantage over Doomtrain in that it may be obtained sooner, and its lesser numbers aren’t as poor.
The two at the top may also be used to take advantage of the Plus rule.
How to get it: Ask the Mayor of Fisherman’s Horizon for it.
Siren is a fantastic card that you may get before the conclusion of disc one, and it’s the ideal stepping stone to greater and better things.
Siren has a wide range of abilities, with just one obvious weakness.
She may easily be utilized as an attacker, claiming several lesser cards at once, or as a strong defender, holding any left side position.
How to get her: Win her over from Dollet’s Pub Manager (you can return to Dollet any time after Timber).
7. Minotaur and Sacred
Yes, we’re a bit sleazy here.
Sacred and Minotaur, on the other hand, are a natural combination as Guardian Forces and should be kept together as cards as well.
Sacred and Minotaur both have excellent copasetic numbers, allowing them to play a very powerful defensive game.
The Brothers’ numbers may form a wall of 9s when they operate together. And controlling almost a third of the board is a fantastic strategy to virtually ensure victory.
And having a lot of the same number is a wonderful way to take use of both the Same and Plus laws.
Defeating the Brothers in the Tomb of the Unknown King awards you with both cards if you defeat them (as well as the GF).
Our favorite member of the Disciplinary Committee has a card with a lot of high numbers on it.
Seifer is one of those cards that may be used to build a strong barrier or, even better, to flip three cards at once.
You may also use the card to defend yourself. He’s excellent for an initial move, but just by looking at him, the Seifer card screams to be played aggressively to take as much as it can.
How to get it: You must defeat Headmaster Cid. When you’re scheduled to board the train to Timber, return to Balamb Garden and confront him (otherwise, you’ll have to wait a long time).
Diablos is one of those cards that is very dependable and may endure a long time.
I’m willing to bet that old papa D will be in many players’ decks for the duration of the game – and with good cause!
He has a strong collection of numbers, including an ace, and he shows up during a period when seeing an ace on a card isn’t all that frequent.
Although there are theoretically better cards than Diablos, his accessibility and excellent number formation make him a real buddy.
Headmaster Cid will give Squall a Magic Lamp item before they leave for Timber. When you use it, you’ll be pitted against the red demon, and if you win, you’ll get his card.
Zell is another card with an early A on it, and it’s a fantastic card to have in your deck as a constant or a stepping stone to greater things.
When placed on the defensive, Zell is a force to be reckoned with, and he can easily handle most opponents that play under him.
He can also play a decent defensive game, but that isn’t his strong suit.
How to Get It: Obviously, you’ll get this card from Zell’s mother (Ma Dincht). You may accomplish this at any point throughout the game (with Zell in your party), but the earliest (and best) moment is immediately before the Dollet quest.
Quistis is number three.
Quistis is one of the first characters you’ll encounter.
It’s also one of the first true defensive cards you’ll find.
Quistis performs well against the left side and just takes up a little amount of space. She can’t be knocked out by too much early game.
Her numbers will maintain her a formidable force even in the latter phases of the quest.
Her left side 2 is a major weak spot, although it’s very simple to conceal. Especially when you examine the rest of her statistics.
How to get it: There are a few of male students at a table in the Balamb Garden Cafeteria. Win the card from the one on the back (Trepie Groupie #1).
The worth of a card isn’t often determined only by its numbers.
Those are, without a doubt, crucial. However, the timing and location may be equally significant.
One such example is Ifrit.
This card has a lot of good statistics on it, and you receive it early in the game. When you use a 9 and 8 in this pattern, you’ll always have a strong opening move or a terrific follow-up assault.
I guarantee that Ifrit will be a trustworthy companion for the most of your stay with Triple Triad.
Obtaining the card is as simple as defeating Ifrit in the Fire Cavern. You can’t miss it since it’s a story-driven requirement.
Minimog No. 1
Minimog may not seem to be all that remarkable at first look.
Sure, it has two 9s. The flanks, on the other hand, are wide open.
And, yes, it isn’t a very good card in comparison.
But, like Ifrit, it’s where and when that gives our little Moogle buddy such a high rank.
Minimog is one of, if not the earliest, rare cards that you may get.
As a result, it’s a crucial stepping stone on the road to greatness.
Minimog is the card that will get you started collecting. The first rare card that will provide you the strength you need to win with your poor beginning deck so you can advance to larger and stronger decks.
Minimog’s strength isn’t that it’s a long-lasting card, but that it aids in your growth.
How to Get It: In Balamb Garden, there’s a boy in a blue shirt running across the center elevator area. It’s possible that you’ll have to exit and return the screen a few times before he appears. This young man has the Minimog card, which marks the beginning of your Triple Triad adventure.
The ffxiv best triple triad deck 2021 is a guide to the best Triple Triad cards and where you can get them.
Frequently Asked Questions
What is the best Triple Triad card?
The best Triple Triad card is a Joker.
How do you make a good Triple Triad deck?
There are many ways to make a good Triple Triad deck. One of the most important things is to make sure that your cards are all different, and not all the same. You also want to make sure that you have a good balance between attack power and defense power, as well as having an overall strategy for your deck.
How do you get rare Triple Triad cards?
To obtain rare Triple Triad cards, you must first obtain a Triple Triad card. These are cards that have three different images on the front and back of the card. You can then use these cards to trade for other Triple Triad cards or sell them in stores for gil.
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