The second chapter of the fan-made Deltarune game is finally available. With a new story and improved gameplay, it’s time to see if this title will be able to make up for the first chapter’s shortcomings.
The deltarune chapter 2 is a game that has been in development for a long time. It was originally announced in 2017 and finally released on December 14th, 2018.
I recall visiting several boards the day after Halloween in 2018, and for some reason, all of the UNDERTALE categories were buzzing with activity. They were strangely full of art of characters I didn’t know, jokes I hadn’t heard, and conjecture I didn’t understand. I wanted to find out more since I’m a huge fan of UNDERTALE, and my search brought me to Toby Fox’s website. I discovered the first chapter of his brand new game, DELTARUNE, here (in the scary garb of an EXE called “SURVEY PROGRAM”), and I was quickly dragged down the rabbit hole once more.
Since then, it’s been three years. I’ve gone through DELTARUNE’s first chapter three times already, savoring Toby Fox’s trademark quirky writing and speculating on the cliffhanger conclusion. I, like many others, was curious as to when the narrative will resume. It turns out it was yesterday, since Fox announced during the 6th Anniversary UNDERTALE livestream that chapter 2 will be released this weekend. Naturally, I’m overjoyed, and I want to spend the most of this weekend playing the chapter, but I can’t help but wonder why it took so long. As it turns out, quite a bunch.
Chapter 2 of Deltarune: What Took So Long?
Fox has never stopped working on DELTARUNE since the first chapter was released in 2018. Of course, like with UNDERTALE, it takes a long time for one person to create an entire game, but he was aided by a number of colleagues, including Temmie Chang. Despite this, DELTARUNE had a significant workload increase over its predecessor, with additional cutscenes, graphics, complex animations, and pages of possible dialogue, all of which Fox had to do nearly entirely on his own. Even when team members were doing the job, Fox remained with them the whole time in a supervising position.
In a September 2020 update on the game, Fox stated, “Unlike UNDERTALE, this is the sort of game that would usually have several designers working on each element of the game.” “An overall director, a narrative writer, a composer, an audio director, a map designer, a battle designer, a minigame designer, and a map designer.” Instead, I take on all of those responsibilities.”
It didn’t help that when DELTARUNE’s first chapter was published, it was essentially all Fox had. The remainder of the game’s plot, as well as any additional locales or mechanics, were all completely speculative at the time, and it required at least a couple of years to plan out. He also tried out a few other game engines in an attempt to move away from Game Maker Studio, but none of them worked well.
The greatest snag occurred in 2020, when Fox’s already-existing wrist and muscle aches got dramatically worse, to the point where he couldn’t even write on a keyboard. All of his work at this time had to be done through voice to text, and speaking as someone who has tried to work in this manner, it’s a nightmare. While he would usually seek surgery or physical therapy, the COVID-19 epidemic made obtaining non-COVID-related medical assistance much more difficult in 2020, thus that wasn’t an option. All he could do was slowly recuperate on his own, but he’s doing much better today due to regular pauses and a little creativity.
Going ahead, Fox has enlisted a bigger team of collaborators and has much more of the game planned out, but he has also indicated that no further releases will be made until the rest of the game (chapters 3, 4, and 5) is finished. More than likely, we’ll have to wait another few years to witness the end of DELTARUNE, but I believe I speak for many Fox fans when I say I’m willing to wait as long as it takes.
Chapter 2 of DELTARUNE is now available for PC and Mac.
- delta rune
- toby fox
- kris deltarune